In the past I’ve discussed this issue in the forums, and in order to achieve real-time resection effects, most of the current practice is to constantly perform boolean reduction behavior on a large component, which can be somewhat effective, but one problem that has to be faced is that he can lead to triangulated surfaces becoming messy and some irrecoverable holes appearing (as can be seen in the ease video where the model features become no longer stable). If you don’t care about that, you can make a demo with this method, and actually, we were discussing that it might be better to pixelate the model with an algorithm that removes small models in the same way as it removes small models, rather than doing direct operations on large models, but that’s another challenge for the whole simulation environment.
So, if it’s just for schematic purposes, my advice would be to use the replacement component method.