Hello,
Thanks for your reply. There are only 2 files in the folder of TEMPDATA. The size of these files remains always the same. Does not matter what project you render.
By the way, Any body has experience of using Blender Addon with VC 4.8?
After rendering with blender, the motion of the video is not the same as that simulated by VC.
In particular, some geometric deformation, such as:
In the simulation process, using the particle model to manipulate the triangular surface changes, in VC simulation everything is fine, and then after being rendered in blender seems to lose a lot of action.
Have any friends encountered this situation?
When i export my animation and open it in blender and try to use motion blur in EEVEE, i noticed that on some axis the sign of the rotation values jumpes from positive to negativ. For example axis 5 has an x rotation value of 180 in frame one and in frame two it jumpes to -180. This results in a weird motion blur because EEVEE tries to replicate the 360 motion between the frames. Is there a possible fix to this?
Sometimes the internet is so awesome…Instant IT dept. at your fingertips!
Worked for me!
OK, I spoke to soon. I moved it to the Python 2 folder and the Icon now shows up. When I ran it the first time, I had that Box show up to point to the .exe file. When I went to do that, there were two .exe files. I picked the _laucher.exe file. I guess this is wrong, as when I hit the render button, nothing happens. Is there a way to re-point it to the correct .exe file?
Update: I found how to point to the correct .exe file. Now when I click Render, I get the attached error. - Key ‘Specular’ not found
Try Blender 3.6 LTS
That did it - thanks for your quick response.
Hi!Friends! I want to do a simulation of a robot path following product. Robot tracks similar to VCOLP while rendered in blender. The whole application is similar to welding or gluing to the product.
But I found out that VCOLP’s robot tracks don’t show up in blender’s video. In VC, I don’t seem to have found the right way to make the robot track follow the product. How this is supposed to work is in VC, not necessarily VCOLP.
Can it be done in VC?Friends!
I think Blender add-on does not support line set, you could use swept volume.
EDIT: Tested, line set and swept volume are not supported
This plugin is really great, and the render quality in V2.3 is much improved compared to 2.2. Unfortunately, animated robot motion seems to be broken in 2.3 compared to 2.2. As some previous replies have noted, the robot joints fly apart and don’t move as they should in the exported render.
I’m using the latest version of Kuka.sim, I’m not sure which VC version it’s based on. Would love to see more updates to this plugin!
Yes. Maybe I need to learn a little blender modeling.
Hi, this was an issue in VC 4.7. It got fixed in 4.8 and later versions. KUKA.Sim may be relying on a older version. Hope it’ll get updated soon.
This is a known issue and will require some refactoring on the vc to blender conversion. This is why the motion blur is not provided as an option in the addon properties.
Did you restart Visual Components after the modification?
In the code you pasted, there’s indeed one ’ missing after ‘\xd6’,
Hallo, I would like use this addon to VC 4.9. Please do you have addon version for VC 4.9? Thanks.
It works for VC 4.9, you just need to put in in a different folder:
There was an issue exporting from VC to Blender!
Traceback (most recent call last):
File “file:///C:\Users\ex_huangsx19\Documents\Visual Components\4.9\My Commands\Python 2\Blenderer_2_3_0__2023_09_14\Blenderer.py::cmdBlenderer2”, line 829, in CallStill
File “file:///C:\Users\ex_huangsx19\Documents\Visual Components\4.9\My Commands\Python 2\Blenderer_2_3_0__2023_09_14\Blenderer.py::cmdBlenderer2”, line 647, in exportGeo
File “C:\Users\ex_huangsx19\Documents\Visual Components\4.9\My Commands\Python 2\Blenderer_2_3_0__2023_09_14\export_from_vc.py”, line 222, in export_obj
texturefilename = “file:///” + os.path.dirname(filename) +‘\’+ tname
UnicodeDecodeError: ‘utf8’ codec can’t decode byte 0xc3 in position 27: invalid continuation byte