360 "screenshots" and 360 video recording

I would like to save 360 images and 360 videos of my simulation. Is there a method to accomplish this?

The end goal is the ability to pan within my 360 images/videos from a fixed camera position. File types could be .jpeg and .mov respectively.

In other words, I would like to use Visual Components to make make “pannable” videos like this Youtube VR Inside Titanic video

Probably easiest way to achieve this is to use the Blender add-on to export an animation from VC to Blender where you can then render the 360 degree videos.

To do it directly from VC you would need to write a .NET plugin that renders the scene 6 times to get each face of a cubemap and use some external software to stitch them into a 3D video.

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Thank you very much! Blender worked for creating both 360 images and 360 videos. For videos, the rendering process takes a while and requires a few extra steps (downloading python and a spatial media injector). All of this is free and I was able to accomplish my goal, but I would still love to see this integrated directly in visual components as an option or add on…it would be so cool!

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How to export out 360 video or 360 image from VC? When i use the Blender plug in animation tab, it is just normal mp4 i get.

Appreciate if you could guide me.

In order to create 360 content, you must open the project in blender. This is done by checking this box in the image below, then selecting “render” in the default tab. Once your model is open in blender, you must follow the steps in the video posted by TSy above. Hope this helps.

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Thank you!

Great help.

Hi,

The tuto is good and after that the video is converted in 360 but I don’t know it’s the same for all but when I used injection Software to convert my video the software convert this but after my video is deformated.

Wich person have an solution for this ?

Thanks

@Deros it looks like the images were not taken in equirectangular or your aspect ratio wasn’t correct before stitching.

Yes it’s probably this but in tuto he sayed to change the view to panoramic and after the type in equirectangular when you select the camera but in my version of blender I don’t see this option after the changement of view.
After that I realize the render of images.

I don’t know if it’s an reason but Youtube recommand to create a 360 video with resolution 7610x3584 and for this reason before the start of simulation in Visual Components I modify the parameters of resolution to 7160x3584.

Do you have an idea to resolve this please ?
If you want I have the project blender.

Thanks for your help.

@Deros your settings are incorrect. You need to use the “Cycles” rendering engine to change the panorama type to “equirectangular”. The aspect ratio just needs to be twice as wide as it is tall.

Ah ok ok thanks because when I search this functionality I don’t find them.
I think it’s good I change the render engine to Cycles and the type of panorama to Equirectangular now.

I start my render of my differents pictures to create my animation after.
I’ll keep you posted and let you know if it works.

Thanks for your help.