Can VC achieve real-time rendering with Unity through “Animation Streaming”, just like Omniverse does?
If possible, how can it be specifically implemented?
Hi,
Could you elaborate a bit further on this? Visual Components Experience can already do the animation streaming from VC Premium → VC Experience and VCE is powered by Unity.
br,
lefa
@Lefa I know VCE has Unity support, but VCE cannot do secondary creation and the rendering quality is not very good, which cannot achieve the realistic rendering of Blender. However, Blender cannot do real-time rendering. I want to know what technology VC and VCE use to achieve real-time synchronization? Is this technology open source? How can one possess this technology?
Hi,
This may be a bit out of scope for the forums. Could you try contacting sales or support?
br,
Lefa