The pieces are sliding off the top of the box

If the box is just one geometry, the nthe collider will be convex, and the physics engine does not “see” that there are walls. It’s just a solid block.

You need to explode/slice the box so that the walls are separate features from the bottom of the box, and then add a collider to the root feature. This way, the box should actually appear as a box in the physics engine.

It’s currently quite difficult to understand and visualize the collider shapes, so we hope to improve this over the next year.