Setup serial/sub links without moving link geometry

Hello,

I have a gripper that is on a rotary stage that I am trying to setup. I have the body of the gripper setup as a link with a rotational joint type and the axis of rotation offset correctly. I also have the two fingers of the gripper set up as a translational joint/translational-follower. However when rotating the gripper body via Interact, the fingers don’t move.

I tried to put the finger links under the main rotational link by drag + drop which works, however the origin of the fingers snaps to the rotational joint origin. I’d like to keep the serial joint architecture but without the link moving when made as a sub-link. Is this possible or do I need to measure and offset the fingers accordingly?

Hold down shift key to retain world position when dropping onto the link in the Component Graph panel.

Perfect, exactly what I was looking for! Thank-you!