Scales are not exported correctly to vcax

Hy,

if I do a scale on base of an kinematic chain in VC everything is working proberly but if I export the simulation to vcax it is displayed wrong… :frowning:

image

What do VC-Pros say to this?

Thx & Regards

Works OK for me, could you upload a sample vcmx?

Hy,

jes here a pic what I’ve changed and the vcmx:

Here a pic of the vcax with the problem:

I think it’s a bug! → I’m using VC 4.9.1
Recording.vcax (547.8 KB)
ScaleProblemInVcax.vcmx (702.2 KB)

Thx & Regards

The root cause is from minus numbers -1, if you want to export the inverted faces, you could invert features

Hy,

but that’s not same what I want to do, I must do exactly this at the root of kinematic chain:
image

In VC the result of this operation is quite good and only the exported vcax is ugly (because its displayed wrong in Experience), so in my oppinion there is a bug in vcax export!

Can you forward this to VC Development if there is no other way/trick?!

Thx & Regards

Sure, I will check with the developers. May I ask, if inverted faces are not what you need, what is the reason you want to have Sy(-1)?

Hy,

jes thats nice! :ok_hand:t2:

Because it behaves other but maybe a combination makes sense do you know python command for that?

I mirror whole chain!

Thx & Regards

Hy @idkfa ,

please can you give me a ticket number from VC-Dev please?!

Thx & Regards

Hi @captain_feature,
have you tried the mirror feature Vector(-1,1,1) instead of the Transform feature Sx(-1)?

OK, I can reproduce it with simple block, it’s 34275

Hy @idkfa,

thank you :smiley:

Regards

Hy @cassian35 ,

and how would you write this approach into a offset expression of an link like in following picture?

Thx & Regards

I missed the part with the link. The mirror approach does not work in that case.