So here is my problem. I think it does not update the geometry so the path sensor would find the leading edge or trailing edge. It seems that the movement origin is still as the cylinder was standing. i’ve tried render, rebuild and update comands but no help.
Have you tested it both in ComponentPathSensor and RayCast modes?
RayCast is super heavy, but I would imagine that in this mode the movement origin does not matter.
Hi @Este! No I didn’t try with raycast, because I would need 12 of them in total so it would bee to heavy. Instead I created my own cylinder geometry which is allready at on it’s side. So I don’t have to rotate. This way I got it working. Thanks anyway!