I am currently researching the utilization of virtual commissioning with Visual Components. I have created my own model and successfully reduced its triangle count from approximately 5 million to 1.5 million. However, I am having difficulty finding posts, documents, or tutorials regarding the triangle count limit for virtual commissioning. Does anyone have information on what the triangle count limit is when using virtual commissioning with Visual Components? Or is there no specific limit?
I think that would be the best way to go forward. VC is pretty powerful when it comes to handling 3D models.
I have projects with +100M triangles. However, I have not used virtual commissioning in such large projects.