Human Custom placing motion to avoid collision

Hello. How can I customize human placing motion to avoid part collision with fixture,

I’ve tried the _Place in Program tab . But the Place program only reads Max, one line of motion statement. If I add another line of motion statement, it doesn’t read it.

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I don’t think it should happen as I’ve done this in both 4.6 and 4.8, what version are you using?

Attached is a video of me running it.

I am using 4.9 Premium

I haven’t used version 4.9, but I think they’re basically the same, and if, as you say, only one action is run, you can check the flow to see how long you’ve allowed that action to do.


If your time for a complete set of moves is going to be greater than your given time, he’ll just skip it and move on to the next move.

Hey @BAD . Thank you. I have forgot to check the PlaceTime. It’s 1 sec, that explains why it only reads one line of motion statement.

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Are you using Human (Adam) or (Adam-Beta)?
Because in Adam- Beta, even if I add a motion statement, the default placing motion overrides the customized placing motion statement that I added

I’m using Human (Otto), which I modeled and replaced and modified the bones a bit.

Thank you for the clarification. I’ll switch from Adam-Beta to Otto

This robot model is so cool, can you share it?

If my memory serves me correctly, the robot model should be from the VC4.0 version, I just reapplied him to the new version of otto and modeled the joints for the fingers. :melting_face:

I found it, it’s in VC4.0 under the name “Labor Resource 4.0”, you can get it by adding the 4.0 libraries in any 4.X version.

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