Im using KUKA.Sim pro 3.0.5 and I have some questions about joints.
This is probably not that complicated, but I kind of fail to sort it out
I want a cylinder piston do actuate a frame, that has its own pivot point. (see picture bellow to clearify).
What I want to achieve is by interacting the cylinder pistion as a translational joint, I “push” the attached assambly(blue marked) which has its own rotational joint. I have no problem to setup each joints, the rotational joint for the assambly that is to be actuated by the cylinder, and the translational joint for the cylinder itself.
My problem arrives when I want to “connect” those two moving parts in a way that the cylinder actuates the attached assambly around its own pivot point. How do I get the assambly to rotate around its pivot point, by actuating the translational joint of the cylinder?
Thanks for your time//