Why do two different results appear when both components define the white_cast_metal material? The EDM device material on the left is darker, which is not what I want. Does anyone know how to solve this problem?
EDM.vcmx (133.8 KB)
Why do two different results appear when both components define the white_cast_metal material? The EDM device material on the left is darker, which is not what I want. Does anyone know how to solve this problem?
Maybe one of them has proper texture coordinates defined in the meshes and the other doesn’t.
Could be a problem with the geometry faces. You can invert the faces by right-clicking on a feature in the modeling tab, and selecting Tools → Invert feature
Following your method, the problem is solved, thank you very much!
Well, the texture is indeed different. It should be defined by the modeling software.