I have applied camera animation to the layout and it’s feasible to render images from different perspectives. However, when it comes to video rendering, there’s no response. Moreover, when I open it in Blender, no model appears and it directly shows an empty new layout.
@emeritus hello everyone!
I have been using VC to export to Blender for rendering recently and have encountered a headache. Every time I export to Blender, there are frames at different positions with joint misalignment? How should we solve this problem (as shown in the picture below)? I am using Blender 3.6.20LTS
@luhan, I think your recording framerate in Visual Components does not match the timeline framerate in Blender. Also you need to have the right rec step set in Blenderer. So if you want to have a 30fps video Blenderer needs to be set to 30fps and 0.33 rec step(1/fps). If you did that maybe you changed the simulation speed factor while it was recording your animation. If these do not match Blender has to interpolate the movement but does not know if your axis is +180 or -180 so it flips.
@keke@Exetic Hello, thank you very much for your reply. I have checked the recording rate and timeline rate, and they are both default (25 frames per second, 0.04s). I did not make any modifications, and I have also tried exporting the VC scene to Blender multiple times. I found that the timing of each occurrence of this problem is different
@emeritus@captain_feature@idkfa Blender 3.6 LTS has stopped maintenance. Is there a plan to update the plugin to Blender 4.2 LTS or 4.5? Synchronize problem-solving and optimize performance?