Arm not following translated BASE_DATA[]

Hello,

I’m running a sim where I have a Base on some geometry. I set the Base to the geometry with some initial offsets and it worked via the base settings gear after selecting the arm in Jog mode. I selected the part as the node and did the offsets relative to Parent. When showing base frames it is in the correct position.

I then needed to adjust the position of the base so I selected the Base in question while in Program > Move. Changing the Coordinates the frame moved correctly. I then saved the sim state and ran the program again. However, it is still using the old position of the Base. The actual visuals of the Base are in the correct position, and when stepping through the poses they are correct. During runtime the old position of the base is used. I have tried “Touch-Up” on all the positions as well, to no avail. I also noticed in runtime the base is set to DynamicBaseKRL.

What am I missing?