About vcCollisionDetector Problem

How to find ball and cylinder without changing the nodes inside


may look here:


My question is a bit different, the ball, cylinder, and square all collided, but “getHitFeatureB” only returned one feature
Untitled1111.vcmx (364.4 KB)

It will only return one feature if you call the testOneCollision method. There should be another method to testAllCollisions.

Understood, thank you