What's new 2.2.0:
-Edge rendering option on the advanced tab to allow toon shader type visualization
-Light strength value is now keyframed allowing animation of light brightness changes
-Floor bumpmap strenght controllable
-Improved unicode support
-Handles corrupted material textures (e.g. missing texture file doesn't crash the render)
-Fixes an issue that caused Spot light type lamp to misorient
-Improved image framing. Default camera FOVY set to 33 as VC default FOVY is 35
-Fixes an image framing issue in portrait mode 
-Lights appear in front of the camera when adding lamps to scene instead of behind the camera
-Area light placeholder model redesigned
-Other minor bug fixes and performance improvements
-Tested with:
  Visual Components 4.4.0.0 (Build: 2021-08-18 12-53 558b5c5347)
  Blender 2.93.1
