So for physics path:
- PhysicsPath behavior
- PhysicsEntity behavior with Physics Type property set to #Kinematic
- Node root feature Collider property set to #Boxes
And for physics part used in material flow:
- PhysicsEntity behavior with Physics Type property set to #In Physics for physics paths and #Out of Physics for sim paths
This feels like progress. So in a way I could define a new flow type behavior for handling sim and physics path routes and Physics Type settings like a Behavior add-on?
For now maybe an add-on is the right way to go if you want to resolve this particular problem. There might however be better ways of doing this in the future. But hopefully it will work out of the box later on, sicne the physics implementation is still under devlopment.
Anyway for the part, #Kinematics should work fine as well, depending on what you are doing.