ody: Hi everyone,
I’m having some trouble with a Raycast Sensor in my simulation. Despite the ray visually hitting the target, the sensor fails to detect a specific component.
The Issue: The sensor does not trigger or return a value when the ray intersects with the component in question. Other objects might be detected, but this specific one is ignored.
Technical Details:
VC Version: [e.g., 4.9 Premium]
Sensor Setup: Standard Raycast Sensor (from eCatalog) / Python-based Raycast.
Target Component: The object has valid geometry and is visible in the 3D world.
What I’ve checked so far:
The Range is long enough to reach the object.
“Show Ray” is enabled, and I can see the ray physically intersecting the component.
I have looked into the Detection Filters but couldn’t find a mismatch.
Questions:
Are there specific Collision Properties or Physics entities that must be enabled for a component to be “seen” by a Raycast?
Could it be related to the Node hierarchy or the Detection Layer settings?
Is there a way to debug what exactly the Raycast is “hitting” via Python?
Has anyone encountered this behavior before or knows which setting I might be overlooking?
Thanks in advance for your help!
Best regards
Versuch 5 if.vcmx (340.8 KB)
