eme

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  • in reply to: Mecanum wheel #14782
    eme
    eme
    Moderator

    The NVidiia PhysX engine included in VC can’t probably handle this. So it needs to be simulated with mathematical formulas.

    in reply to: Software cannot import external geometry #14595
    eme
    eme
    Moderator

    Hi,

    Haven’t encountered that issue before. Could you kindly send the error messageĀ  support@visualcomponents.com. You can copy the text from the error message dialog panel.

    -eme

    in reply to: Light source #14517
    eme
    eme
    Moderator

    Please use more suitable thread. If you can’t find one, please create a new one.

    This thread is for “Light Source”

    in reply to: Light source #14499
    eme
    eme
    Moderator

    Also notice that the location 1000,1000,1000 in the example script is world coordinates. You could use e.g. app.OnRender event to update the location of the light dynamically.

    Also the light acts a little differently in the Shaded mode than in the RealisticShaded mode. I’ll try to add some example light components in the online ecat.

    in reply to: Light source #14439
    eme
    eme
    Moderator

    You can do that using the python API. The light sources can’t be attached to a component but you can modify the position of the light in a script in the OnSimulationUpdate event to keep the light ‘attached’ to a component.

    This snippet shows the basics.

     

    Then you can make it blink like this:

     

    in reply to: How to use the StringSignal? #13974
    eme
    eme
    Moderator

    You can send a string in the python script using the signal method.

    Like this:

     

    in reply to: Using a LiftAssist Kinematics #13678
    eme
    eme
    Moderator

    Hi,

    I get some error messages when running your layout.

    I deleted the human resource model and took a new fresh human model from the library. That seems to fix the layout.

    EDIT: the date in your screenshot is a little outdated. The latest one is 3/25/2019. You can force run the library updater by running the executable shown below. It should launch that automatically everytime you launch the VC application.

    C:\Program Files\Visual Components\Visual Components <VERSION> 4.1\VisualComponents.eCatalogue.UpdateWebCat.exe

    br eme

    in reply to: Blender Addon #9123
    eme
    eme
    Moderator

    Jerry, I’m not sure if that kind of effect is doable with the addon. Could you describe more in details what you are after? Or can you post an example video or picture of a similar effect.

    in reply to: Blender Addon #9121
    eme
    eme
    Moderator

    Zicorob,

    Do you have the light components in the under Lights folder in the command folder. Looks like the addon fails to add the light components. You can try to manually drag and drop the light component into the scene from the file browser.

    in reply to: control the start and stop of the robot #7717
    eme
    eme
    Moderator

    I’m not sure if that is currently possible. I’ll ask around.

    in reply to: Importing 3D scanned rooms #7682
    eme
    eme
    Moderator

    Find attached a video that shows how to import it with that python command (provided couple posts above) and then create and assign the material manually.

    The python code ignores textures but reads texture coordinates succesfully.

    This in case you don’t get the latest version of Visual Components up and running.

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    in reply to: control the start and stop of the robot #7678
    eme
    eme
    Moderator

    @jobw

    You can also connect signals directly with signal connection editor without interfaces.

    in reply to: control the start and stop of the robot #7676
    eme
    eme
    Moderator

    This snippet might come handy. Those signals that you want to wait (react to events) in python you must connect to the script.

     

    eme
    eme
    Moderator

    All the time taking commands must be called from OnRun event (or obviously functions that are originally called from OnRun).

    For example you can’t call delay(5) or servo.moveJoint(0,500) from the OnSignal event.

    in reply to: Importing 3D scanned rooms #7655
    eme
    eme
    Moderator

    Sorry, didn’t notice your message.

    You can use the attached python version of the obj reader. It won’t create the textured material but it will read the texture coordinates correctly. After importing create a material manually on the modeling tab => Tools => Assign

    Set the texture from the scan as the texture of the material you create.

    Extract the zip file to My Commands folder and restart Visual Components and you should have two new button in the ribbon. (Import/Export obj)

    I still highly recommend installing the latest version.

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Viewing 15 posts - 1 through 15 (of 91 total)