Set the boundaries of the player's movement in the Visual Components Experience

Hi,

Some people always jump outside the factory when experiencing VR, so they can’t see where the factory is, as shown in the following figure.

Can we set the boundaries of the player’s movement in the Visual Components Experience?

In addition, can we set up some guides after launching VR every time in the Visual Components Experience to guide players how to operate? Generally, first time users need someone to be there to guide them.