I would like to create a custom Snap routine that moves geometry around for reference - maybe a line or circle. Is there a way to create temporary geometry and render it without making a separate component for this?
_snapAction = new SnapAction(true, SnapOptionsContext.NormalSnap);
…
_snapAction.ContinuousResultMouseMove += SnapActionTest_ContinuousResultMouseMove;
This seems to work OK for tracking the mouse.